CountOfCoffee
Prototype of a Fire-Emblem system in Unity (turns out there's a dedicated engine so may port this over to that). Get your units caffeinated, but beware if they ever are lacking...
(note webGL version doesn't like my UI so the bg's are invisible & mac build may not work)
CONTROLS:
-S select
-A back
-Arrow keys, cursor movement
Drink -> Coffees boost your units temporarily
End turn -> ends your turn.
if you win that's it for now, if you lose it'll reset the game for you!
Future prospects: (yes there's a lot, although quite a lot can be done easily if have someone artsy!)
-More unit types,
-Animated combat (like in FE)
-Inventory/detail system to look through units/menus
-SOUND
-More complex AI
-Friendly AI
-Defence map setup
-Campaign
-More battlemaps (different sprites for said maps)
Status | Prototype |
Platforms | HTML5, Windows, macOS |
Author | Mardook_Stone |
Genre | Strategy |
Made with | Unity |
Tags | 2D, Fantasy, fire-emblem, Singleplayer |
Download
Click download now to get access to the following files:
Leave a comment
Log in with itch.io to leave a comment.